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VFX DevelopmentThis section outlines the current requirements of the VFX library and usage within VFX-enabled PIL scripts.The TeamJelloweOzMan Pachunka |
SectionsThe VFX LibraryVFX Library Distribution The VFX LibraryThe VFX library is a PIL script named " [VFX] " containing the theme patterns declared as constants.Here is a sample library:
const
vfx1 = ' 12. · ° .12';
vfx2 = ' 12· ° . ·12';
vfxheader = ' 12· ° . '; {Truncated}
vfxerr1 = ' 4. · ° .4';
vfxerr2 = ' 4· ° . ·4';
vfxerrheader = ' 4. '; {Truncated}
vfxver = '0.1';
At this time, only six variables are implemented. They are:
The library file should be added to aliases and "included" into VFX-enabled PIL scripts via Pirch's $i directive ( {$i [vfx]} ). The VFX variables can then be used by the PIL script. Back to Top VFX Library DistributionThe VFX Library should be distributed as a zip file or self-extractor. This is a guideline, not a rule, but WinZip is one of the most commonly used compression utilities, and to ensure compatibility with the current Theme Changer, it is best advised to use it.The "theme" package should unzip into its own folder within the "VFX" folder within the users' main Pirch folder (i.e. "c:\pirch98\vfx\MyTheme\"). A "readme.txt" file is not required but is generally a good idea, as it can be used to provide the user with version information, contact information, and release notes. Back to Top |